Tom Clancy's Splinter Cell is an action-adventure stealth game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed (but not created) by author Tom Clancy, and follows the activities of American NSA Black Operation, "Black Ops", agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan.
Sam Fisher is the game's protagonist. He is a seasoned veteran of Covert Ops and Black Ops who is the first person recruited as a secret field operative known as a "Splinter Cell" for the NSA's super-secret sub-agency, Third Echelon.
Triad Toys is proud to partner with Ubisoft to create the ultimate Splinter Cell collectible. The elite covert ops agent Sam Fisher is fully realized in the 1/4 scale mixed media format. Clad in his Mark V Tactical Operations Suit, his all-black stealth suit is outfitted with real cloth pants and fabric BDU vest. He is armed with his modified FN Five-seveN semi-automatic pistol and SC-20K assault rifle. Fisher’s trademark ‘trifocal goggles’ and diorama base light up to cast an intimidating glow amongst his surroundings. Included is an exclusive interchangeable unmasked Sam Fisher portrait to customize the display. Each piece is cast in heavyweight polystone and carefully hand-painted to create a true quality Splinter Cell collectible.
Fisher's green, three-lensed goggles have become one of the trademarks of the Splinter Cell series. While fans of the series regularly point out that they would give Fisher's position away, it was revealed in "The Real Sam Fisher blog" (Fisher's fictional web journal stating that he's merely the man the games are based on) that the goggles did not actually glow, and were simply portrayed that way on screen to provide visual interest and the location of the character in the dark.
Fisher's glowing goggles, radio, and OPSAT merely show the current location of his head, body, and arms respectively in the darkness for the benefit of the player. The third vision mode is fluorescent which is only found in the Tom Clancy novels and not in the game. In the book this vision allows the user to see dust and if anything has been moved which aids Sam in finding hiding enemies.
Remaining unseen is a very important factor for Fisher on his missions, thus wearing the right clothing is necessary. He mostly wears the Mark V Tactical Operations Suit (codenamed RhinoPlate), a specialized-designed wetsuit made from Dragon Skin that fits tightly around his body (similar to a bodysuit), making it almost impossible to hear it move. The fabric is interwoven with Kevlar, "RhinoPlate" and Gore-Tex, allowing it to stop bullets from long range.
Sam also has a pair of black combat boots, a weapons belt, a Nomex balaclava, and a radio on his back that emits light (only visible to the player).
In the game, the pistol is a modified Fabrique Nationale Five-seveN Tactical model, a 20-round, semi-automatic handgun with an attached suppressor that uses proprietary 5.7mm ammunition. The Five-seveN is touted by FN to be able to penetrate NATO kevlar vests and helmets, but this is only when firing the SS190 Duty Round, a high velocity, military-grade bullet designed to punch through armor.
The SC-20K M.A.W.S. (Modular Assault Weapon System) is a 30-round, selective fire 5.56×45mm NATO bullpup assault rifle with a suppressor, a 1.5x reflex sight or a 2/4/6x scope (in the first 2 games), and an underslung grenade launcher used to launch various less-than-lethal devices. It is a variation of the F2000 Assault Rifle.
I'm not into 1/4 figures (the size is too big for my liking) and statues (they have zero articulation and are mostly cast from stone, not much to do with since statues come with one fixed stance and are usually more expensive than 1/6 figures with fabric outfits, ultra-detailed gear and accessories plus weapons AND a full range of pose-abilities) myself but if you like, you can pre-order this 1/4 scale mixed media format Polystone STATUE at Triad Toys website